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Always Sometimes Monsters for the Mac: A Game Where Every Choice Matters



It was an insane night for all of us and a total surprise to hear our name called at all, nevermind twice. As it always does, seeing friends and peers from the Canadian game industry reminded us how fortunate we are to live in a country that supports and lavishes such attention on its creative talent. We are truly honoured to be a Canadian game studio and part of Toronto's independent game development community.


Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?




Always Sometimes Monsters for the Mac




"He and [Reardon] showed me a rough prototype. I was very intrigued. It was an RPG, but there was no combat. It was about life and how sometimes people can be basically shitty to each other. In a usual old-school RPG, you're walking around a town and everyone's there to help you, everyone's there to provide a service of some sort. In this one, you have to scrape for yourself. There's going to be instances in which people are going to deny you the things that you want, you have to talk your way through these experiences, these scenarios, rather than drawing swords and battling somebody.


These are the kinds of choices you'll encounter in the first twenty minutes or so of playing. Or you might take another path and be offered completely different options. Rob a grocery store. Save a lost dog. Rig an election. Win back the love of your life. Starve to death in an alley. One thing I really enjoyed about the game is that it always gives you a choice, even for the key events that seem fixed in the story there's leeway to follow your character's own personal morality.


I am SO excited for your cookbook, that monster smoothie recipe sounds AMAZING! I always add some caffeine whether it be green tea or black coffee to my smoothies for a little ZINNGG! Sending you lots of fun times editing!! Love + Shine CourtStar


Thanks for your considered and detailed response Chris. I'm a rare visitor to the forum. I accept everything you're saying. But I get the impression sometimes that Avid (specifically MC side) is constantly chasing it's tail and has never been truly stable. I can member maybe two or three versions in the last 30 years (yikes) that settled down. But the bigger Avid Inc has become, the more illusive stability has become. BMD feels like Avid 20 years ago. Yes facilities are a monster to take into account but they can and often do, take A LOT longer to adapt due to their investment - I know one or two large facilities still happily on 2017 and that's cool. But freelancers have put their own money into equipment and have skin in the game too. When we buy equipment and software it's our own money. And the pandemic has shown us that we need to push tech a further which most of us are happy to do. If only the software showed up to meet us. Thanks for the update. Appreciated.


I get the impression sometimes that Avid (specifically MC side) is constantly chasing it's tail and has never been truly stable. I can member maybe two or three versions in the last 30 years (yikes) that settled down. But the bigger Avid Inc has become, the more illusive stability has become. BMD feels like Avid 20 years ago. Yes facilities are a monster to take into account but they can and often do, take A LOT longer to adapt due to their investment - I know one or two large facilities still happily on 2017 and that's cool. But freelancers have put their own money into equipment and have skin in the game too. When we buy equipment and software it's our own money. And the pandemic has shown us that we need to push tech a further which most of us are happy to do. If only the software showed up to meet us. Thanks for the update. Appreciated.


Hi Steen. I get what youre saying. All valid concerns.I've been editing on Media Composer since it was Film Composer. My favorite "stable" version was MC12 running on Meridien. It was so stable, that I was able to rely on it just like a deck at my TV station. I actually ran live television shows directly from it to air. Flawless.Those were easier times, before HD and before a whirlwind of computing challenges hit.Since then, yes there have been versions of the app that have bubbled up to the surface as "favorites" due to stability. Often it isn't that other versions are unstable, but rather that this-or-that bug is more important of a roadblock for this-or-that editor. Like when 2018.12.9 - a very stable version - had a broken ability to export AAFs for ProTools. I called that a terrific stable version and sent many documentaries to PBS National with it. Others called it unstable. It depends on the audience. The other huge, huge torpedo is always the operating system race. In the last 5 years, it's gotten crazy. 32-bit, 64-bit, macOS versions dropping dongle support, macOS versions dropping iMac 2nd display support... and then reinstating it... M1... Not to mention hardware supply chain issues.The world as we once knew it is gone. What remains is a professional editing customer base and a company making apps for them - two large groups of people, trying their best. One of the other really positive things that has happened in the last 10 years is that no editor is an island to her/himself anymore regarding which apps they use. Everyone uses Premiere. Everyone usus Resolve. Everyone uses Media Composer. These days, the "which one's better?" arguments are gone, and it's more based on per-job requirements and personal preference. I love that about this time period. The comparisons from some customers on social media get a little over the line, which frustrates me a bit because they compare NLEs solely as NLEs rather than looking at the whole picture. (I mean heck, Avid has 1,400 employees and Adobe has 22,000.) These kinds of conversations make my day, Steen. Keep the feedback coming!


Canaan House has always been a place of secrets. As paranoia mounts and trust erodes, as the bodies start piling up, it may turn out that the key to unlocking those secrets - and to keeping everyone alive - might not be necromancy, but headology.


Vetinari is done with everyone (especially Moist) and Drumknott tries his best to keep everyone in line. But really, who thought that an assassin, watchman, an ex-con and a wizard would cause so much trouble? Sybil and Adora Belle really do wonder sometimes 2ff7e9595c


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